Karazhan will most likely be the first
raid your guild enters. It’s important not to think of this instance
as a 10 man UBRS run, it’s very challenging and takes a great deal
of organization to complete. If your guild does not have the
key yet for this dungeon, then read Khangox's Karazhan Key Guide below first.
There are 12 boss encounters and the breakdown is such:
5 Boss encounters will require off tanks (2 optional)
2 Boss encounters will require AoE
1 Boss encounters will require crowd control
2 Boss encounters will have bosses without agro management
4 Boss encounters require heightened awareness from your players.
The challenge factor heavily increases as you move through the
dungeon. The first few fights are relatively non-dynamic and have
been labeled as gear checks. Progressing through the dungeon the
boss encounters require more awareness from your players and can
pose problems for lesser groups.
The dungeon is very, very large and has many optional paths. In
fact, the majority of the bosses are optional so if a guild were so
inclined they could run through a handful of bosses to reach the
final boss of the dungeon rather then killing each individual boss.
This can make gearing up guilds a little quicker since you can skip
the bosses that don’t drop loot for the classes in the raid.
Currently we know that at least two pieces of tier 4 comes out of
Karazhan. However we also know that 8 pieces of loot are in the tier
4 set (the models are in the game and you’ve seen the videos of
characters with tier 4 boots and belts on). However there are no set
bonuses for the other 3 missing pieces in the game. Which leads us
to believe that the belt, boots and bracers have not yet been added
into the drop tables of the game. It’s a possible assumption that
the three harder optional bosses, Nethersprite, Shade of Aran and
Illhoof may drop these three pieces of loot when they are added.
The final encounter is a boss called Nightbane (undead dragon) that
can only be summoned after defeating Prince Malchezaar. Nightbane is
a vastly harder challenge then any of the bosses in the dungeon and
though there may be groups that defeated this encounter in beta,
I’ve yet to see a video of it. A piece of Tier 5 perhaps (like
Ragnaros)? Who knows… what we do know is he has multiple phases,
hits like a truck and in addition to being a skill check, he is also
a massive gear check. The dynamic of the fight is a blend of Onyxia
and Nefarian with AoE fears and undead constructs.
To prepare your guild for the coming onslaught of Karazhan I’ve
added some links below. These strategies all work but over time
refinements will most likely be made as shamans and paladins
frequent each raid group and gear becomes easier to obtain.
Below are links to AmpWoW’s boss strategy section where there is a
considerable amount of info on each boss’s strategy, skills and
dynamics.
Karazhan Boss Strat
Page.
Individual Boss Strats

Attumen -
Wizard of Oz -
Maiden of Virtue -
Moroes -
Nethersprite -
Prince -
Aran -
Illhoof -
Big Bad Wolf -
Curator -